When you decide to train a skill, you may have one area in mind: a favourite patch of trees, perhaps, or a specific altar to craft your runes. Well, this month's first update, Distractions and Diversions, will threaten to turn that way of thinking on its head. You see, Distractions and Diversions will offer new ways of training your skills, but you'll rarely know when (or where) they'll turn up next...

Take Penguin Hide and Seek, for example. You may be walking around RuneScape, summoning yaks and thieving paladins, when something catches your eye. Is that a flash of beak in that nearby bush? Does that toadstool have flippers? You won't be going loopy - the penguins of the north are spying on us humans, and Larry will want you to spot them first. He'll be willing to pay well for a penguin sighting and will even cash in your Penguin Points for experience in any skill.

It would be hard to get more bizarre than penguins in mushroom costumes, but Distractions and Diversions has an ace up its sleeve. That ace will be Balthazar Beauregard's Big Top Bonanza, a travelling circus that encourages the audience to get up and join the action. Wow the crowds with a magic trick, acrobatic feat and a well-placed throwing knife and you'll gain experience or even an outfit to clown about in.

The last Distraction and Diversion will come in the form of a Shooting Star. Instead of making a wish, you'll need to rush to the crash site and mine its thick outer layers. Break through them on your own or with others and you'll uncover a curious-looking star sprite, the magical inhabitant of shooting stars. As a reward, it might even help you out with some gold, objects and the ability to temporarily mine quicker.

Not all of our updates arrive and depart as unpredictably as Distractions and Diversions; the following release, the Clan Wars Update, is a far more predictable (but welcome) addition to this Behind the Scenes. It'll bring a swathe of new options for creating a clan war that suits you. What options will be available? Time for a list!

  • Free-for-all battles
  • The optional ability to run back into battle after death
  • Combat style
  • New obstacle choices
  • Single-way areas
  • Time limits
  • Kills required for a victory
  • Keep/Lose items on death (without the ability for other players to pick them up)
  • New arenas