The Vyrewatch continue to draw blood tithes from the citizens of Meiyerditch, while the Saradominist powers of Misthalin seem unable to break Drakan's stranglehold over the dread land of Morytania. The two forces are bound by Guthixian Edicts, preventing any confrontation that would start another war between the gods.

Mercenaries trickle into Morytania through Paterdomus and are guided down to the frontline in Burgh de Rott, but they are not enough. In Meiyerditch, the little blood that remains in the veins of the townsfolk continues to flow. With such organised evil and so few allies, what new efforts can the Myreque make?

A new rumour has been heard among the assembled mercenaries near Paterdomus. One of their number saw something suspicious in the temple and believes you should investigate it.

Farther south, word comes that Safalaan has tasks for an enthusiastic, young and just-promoted private of the Myreque. Your part in the tale is about to get more involved...

What new secrets are to be discovered in Paterdomus? Can the Myreque strike back against the Vyrewatch? What has the mysterious Safalaan got in store for you? Cross the border, once again, into Morytania and these questions may well be answered.

Summary

Where to start Legacy of Seergaze:

Talk to the Mercenary Adventurer at the Burgh de Rott Ramble start point, east of Paterdomus.

Requirements:

Darkness of Hallowvale
Level 20 Construction
Level 29 Agility
Level 31 Slayer
Level 35 Mining
Level 40 Firemaking
Level 47 Crafting
Level 49 Magic

Access to:

A new hazard for Temple Trekkers and Burgh de Rott Ramblers to overcome
Updated/improved Slayer creatures
An update to Runecrafting